Pokemon Too Many Types Type Chart

Pokemon Too Many Types Type Chart - Base pokémon already has this issue and here it’s magnified by quite a bit. Rival 5, but only because i got hosed by the type chart and being underleveled as i went for a winona skip to get dept store, forgetting you have to beat the rival to get in. Give rock another resist or remove a weakness. Give ice a resist or two. Here are my proposals to reduce the amount of types. On a similar note, most types have consistent acess to 1 status effect, if not 0, while most grass types have acess to poison, sleep, and paralysis at. R/pokemon is an unofficial pokémon fan community.

Pokemon like tinkaton are balanced by the fact that fairy/steel is an incredible typing and tyranitar the opposite (a pretty awful typing for a mon with great power). On a similar note, most types have consistent acess to 1 status effect, if not 0, while most grass types have acess to poison, sleep, and paralysis at. Wide variety of couponsfind stores Many of us have difficulty remembering all the type strengths and weaknesses.

This is pretty cool, but i do think there's just too much interaction. In this chart, a bug/grass type would have six. Timbur in gen 5 actually throws rocks to attack, which perfectly fits the ground type/earth theme and should have been used much earlier to give machop moves that aren't generic fighting type move #10 (coverage). Lots of weaknesses, not many resists, niche offensive type that many other types resit. The best way to change the type chart is too make as few changes as possible but also in a way that people would remember so that it doesn’t get too confusing. It feels ridiculous to need to pause and consult a chart when battling.

For example, i just don't like the idea of any pokemon having more than two 4x weaknesses. It feels ridiculous to need to pause and consult a chart when battling. If that was the point and your vision of the game of pokemon is different from mine, fair enough. Pokemon like tinkaton are balanced by the fact that fairy/steel is an incredible typing and tyranitar the opposite (a pretty awful typing for a mon with great power). In this chart, a bug/grass type would have six.

Even if people loved the chart change, many people are too used to what it already is so they might not want to play the hack since it would get really confusing. If that was the point and your vision of the game of pokemon is different from mine, fair enough. It feels ridiculous to need to pause and consult a chart when battling. Give rock another resist or remove a weakness.

Ground And Rock Are Basically The Same Thing

Rival 5, but only because i got hosed by the type chart and being underleveled as i went for a winona skip to get dept store, forgetting you have to beat the rival to get in. The best way to change the type chart is too make as few changes as possible but also in a way that people would remember so that it doesn’t get too confusing. It feels ridiculous to need to pause and consult a chart when battling. If that was the point and your vision of the game of pokemon is different from mine, fair enough.

On A Similar Note, Most Types Have Consistent Acess To 1 Status Effect, If Not 0, While Most Grass Types Have Acess To Poison, Sleep, And Paralysis At.

The rebuild began after that. Even if people loved the chart change, many people are too used to what it already is so they might not want to play the hack since it would get really confusing. Imagine trying to break trought a bulky grass type with leech seed, giga drain and ingrain if it's type matchup weren't bad.it would outheal your damage and beat everything trought sheer sustain. For example, i just don't like the idea of any pokemon having more than two 4x weaknesses.

Base Pokémon Already Has This Issue And Here It’s Magnified By Quite A Bit.

Give rock another resist or remove a weakness. I went in with 6 pokemon at level 33, i left with a primeape on 26 hp and nothing more. The chart is so massive that you can’t see the type names when you’re looking at the matchups. Timbur in gen 5 actually throws rocks to attack, which perfectly fits the ground type/earth theme and should have been used much earlier to give machop moves that aren't generic fighting type move #10 (coverage).

Many Of Us Have Difficulty Remembering All The Type Strengths And Weaknesses.

A type chart where the types are more cyclical would make bst even more polarizing as an indicator of a pokemon's strength. Rock is actually quite bad defensively such that for many pokémon, having a rock dual type is more of a hindrance than a help. Wide variety of couponsfind stores Base pokémon already has this issue and here it’s magnified by quite a bit.

Even if people loved the chart change, many people are too used to what it already is so they might not want to play the hack since it would get really confusing. A type chart where the types are more cyclical would make bst even more polarizing as an indicator of a pokemon's strength. In this chart, a bug/grass type would have six. However, i feel the types have gotten out of hand, and would propose reducing down (from 19 to 12). For example, i just don't like the idea of any pokemon having more than two 4x weaknesses.